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Core
Designing and prototyping levels for micro-horror search-and-shoot games, building foundational world prototypes.
Role type
Senior IC level design game designer
Builds
Micro-horror search-and-shoot game levels and world prototypes
Domain
Gaming, micro-horror, open world
Required skills
Level design, open world design, UE engine, AI for design validation, pipeline architecture, iteration optimization
Preferred skills
Experience with large-scale game projects, deep understanding of genre design principles
Technologies
UE engine, AI tools
Responsibilities
Designing and prototyping levels for micro-horror search-and-shoot games; Collaborating with programming and art teams to implement world designs; Building level pipelines for efficient scene construction and prototype validation; Iterating on gameplay mechanics and experience based on feedback to ensure quality.