J3-UE5微恐射击-UE5客户端开发(怪物/AI)
Core
Develop high-quality monster systems, player-controlled monsters, and AI monsters for a UE5-based horror shooter game.
Role type
Senior UE5 Client Engineer (Monster/AI)
Builds
Monster behavior systems, player-controlled monster combat mechanics, and AI navigation/pathfinding
Domain
Video Games / Unreal Engine / Horror Shooter
Required skills
Unreal Engine 5, C++, TypeScript, Lua, 3D animation, network synchronization, AI behavior trees, pathfinding, physics simulation
Preferred skills
FPS game development, monster framework architecture, development toolchain construction
Responsibilities
Develop and refine high-quality monster systems; Implement player-controlled monsters with combat skills and animations; Build AI monsters with behavior, navigation, and physics; Evaluate technical feasibility and optimize monster frameworks; Construct development toolchains to improve production efficiency