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技术美术-小游戏方向

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Technical Artist for mobile games, bridging art assets and engine implementation using Unity to deliver visual effects and performance.

Role type

Technical Artist (Mobile Games)

Builds

Mobile game projects with optimized visual effects and assets

Domain

Mobile Gaming / Real-time Rendering

Required skills

Unity, Shader Graph, HLSL, URP/SRP, 3D asset pipeline, Rigging, Skinning, Animation Pipeline, Performance Optimization, Profiler tools

Preferred skills

Aesthetic judgment, Gameplay readability balance

Technologies

Unity, Shader Graph, HLSL, URP, SRP, Unity Profiler, Frame Debugger, RenderDoc

Responsibilities

Develop and optimize Shaders, materials, and rendering effects for characters, scenes, and VFX; Resolve technical issues in modeling, rigging, skinning, and animation; Analyze and optimize rendering performance (Draw Calls, particles, models); Integrate art assets into the engine from production to final build.

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