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开放世界-动作设计师(上海)

Hangzhou, China💼 Full-time🗓 2026-09-28

Core

Create and implement high-quality character/biome/environment animations for open-world action games, integrating them into the visual style and engine requirements.

Role type

Senior IC open-world action game animator

Builds

Open-world action games with dynamic character and environmental animations

Domain

Video game development (Open-world action)

Required skills

UE engine, Maya or Max, character animation, biome animation, environmental animation, cloth simulation, hair simulation, dynamic simulation, anatomy knowledge, motion principles

Preferred skills

Mentoring juniors, workflow optimization, external vendor management

Responsibilities

Create and implement high-quality character/biome/environment animations; Collaborate with art and tech teams to ensure animation integration; Participate in core gameplay and skill design; Manage external vendor quality, progress, and asset recovery; Optimize workflows and time management; Innovate dynamic performance resources based on narrative needs

Seniority

Senior, hands-on IC

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