开放世界-关卡策划-新星引力计划(上海)
Core
Designing large-scale open world environments and dungeon levels for MMORPGs or 3A console games, including map events, monster placement, and puzzle design.
Role type
Senior Level Designer (Open World)
Builds
Open world game levels and dungeons
Domain
Video Games / Open World
Required skills
Open world level design, MMORPG or 3A console game experience, 3D engine prototyping, user research integration, iterative design optimization
Preferred skills
UE4 engine proficiency, open world level design experience, 3A game level design experience
Responsibilities
Design large-scale open world environments and dungeon levels; Establish level design development standards and methodologies; Participate in open world gameplay mechanics design including map events and puzzles; Follow up on user research and player experience to iterate and optimize designs.
Seniority
Mid-level, hands-on IC