UE微恐轻动作项目-资深关卡策划(玩法设计)
Core
Designing and implementing PVE/PVEVP level experiences for micro-horror light-action games, focusing on atmosphere, mechanics, and player engagement.
Role type
Senior IC Level/Play Design Engineer (UE)
Builds
PVE and PVEVP level prototypes and full production pipelines for micro-horror light-action games
Domain
Video Games / Micro-horror / Light-action / PVE
Required skills
Level design, PVE/PVEVP mechanics, UE Blueprint scripting, Game balance tuning, Collaborative design
Preferred skills
Procedural generation, Roguelite design, Rule of horror mechanics, Folklore/Urban legend themes, Film/Architecture background
Technologies
Unreal Engine, Blueprints
Responsibilities
Create creative designs and prototypes for PVE/PVEVP levels; Develop level mechanics, special events, and regional experiences; Build and iterate level prototypes using UE Blueprints; Tune level balance, combat rhythm, and extraction experiences; Collaborate with art, narrative, combat, and audio teams.
Seniority
Senior, hands-on IC