UE微恐轻动作项目-资深战斗策划(英雄设计)
Core
Design and implement combat systems, character skills, and progression curves for a micro-horror light-action game, ensuring character aesthetics and combat styles align with the game's worldview and creating distinct squad-based character combinations.
Role type
Senior Combat Designer (Character Design)
Builds
Squad-based character combinations with distinct combat styles and memorable identities
Domain
Video Games (Micro-horror, Light-action)
Required skills
Combat system architecture, Character skill design, Progression curve design, Squad composition design, Cross-functional collaboration, Pipeline optimization, Balance tuning, Data analysis, Action game design, Shooter game design
Preferred skills
Open world game experience
Responsibilities
Lead the overall design and versioning of the character combat system; Oversee character settings, appearance, skills, and combat style alignment with the game's worldview; Collaborate with narrative, art, animation, VFX, systems, and operations teams; Optimize character pipelines and tools to improve efficiency; Continuously tune character balance, progression, and power scaling based on data and player feedback.