《流放之路2》Technical Artist
Core
Optimizes game performance and resource budgets for a PC action RPG, balancing visual fidelity with runtime efficiency.
Role type
Technical Artist (PC Game)
Builds
Real-time rendering solutions, shaders, and art tools for a high-fidelity PC game.
Domain
PC Gaming / Real-time Rendering
Required skills
HLSL/Shader programming, PBR material theory, real-time rendering pipelines, GPU optimization, linear algebra, cross-platform adaptation
Preferred skills
AI tool integration, dark realistic style analysis, shader variant management
Technologies
HLSL, GLSL, PC Game Engines
Responsibilities
Optimize texture specs, package size, and runtime performance; write and maintain HLSL shaders for rendering features; collaborate with art/engineering to implement real-time rendering solutions; design and validate art tools for material/particle editing; establish resource production standards and performance budgets; provide technical support for cross-platform adaptation and visual consistency; document best practices and conduct team training.
Seniority
Mid-level, hands-on IC