灰境行者-3D场景模型
Core
Creating high-fidelity 3D scene models, textures, and assets for games, ensuring engine-ready performance and visual fidelity.
Role type
Senior 3D Environment Artist (Game)
Builds
Production-ready 3D scene assets (buildings, props) for PC and Mobile games
Domain
Game Development / 3D Graphics
Required skills
3D modeling (Max, Maya, ZBrush), Texturing (PBR), Game Engine integration (Unity, Unreal Engine), LOD optimization, Shader basics, Cross-platform asset adaptation, Performance optimization, Art direction, Outsourcing management
Preferred skills
3A project experience, Commercial hit game experience, Deep expertise in Western/Modern realistic styles
Technologies
3ds Max, Maya, ZBrush, Photoshop, Substance Painter, Unity, Unreal Engine
Responsibilities
Create full-cycle 3D scene models and textures; Develop and enforce asset generation standards and acceptance criteria; Guide internal artists and manage external outsourcing teams; Optimize assets for multi-platform performance and engine integration.
Seniority
Senior, hands-on IC