《灰境行者》-音频策划-声音设计师
Core
Lead audio design and sound implementation for a game project, establishing design standards and delivering core sound modules.
Role type
Senior IC game audio designer
Builds
Game audio systems and sound assets for interactive entertainment
Domain
Gaming (Shooter, Open World, Action)
Required skills
Game audio design, Wwise, UE5 audio pipeline, DAW (Pro Tools/Reaper/Nuendo), Audio effects processing, Team leadership, Project management
Preferred skills
Experience with large-scale projects, Managing external contractors
Technologies
Wwise, UE5, Pro Tools, Reaper, Nuendo, iZotope, FabFilter, Soundtoys, Kilohearts
Responsibilities
Define and implement overall audio design standards; Lead core sound design for modules like weapons, monsters, environments, and UI; Oversee mixing direction and Wwise engineering standards; Collaborate with cross-functional teams (music, VO, art, programming); Lead and mentor the audio design team; Manage external contractor resources.
Seniority
Senior, hands-on IC