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J3-UE5微恐射击-技术美术(动作)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Build and maintain character/biological animation systems, develop engine animation pipelines, process motion capture data, and create automation tools for game animation production.

Role type

Senior Technical Animator (Unreal Engine)

Builds

Game character animations, procedural animation systems, and motion capture assets.

Domain

Video Games / Animation Technology

Required skills

Rigging, skinning, facial rigging, IK/FK systems, Animation Blueprints, state machines, motion capture data processing, Python scripting, Maya, 3ds Max, MotionBuilder, physics simulation (ragdoll/cloth/hair), motion matching concepts.

Preferred skills

C++, Control Rig, BlendShape, lip sync, procedural animation, motion retargeting.

Technologies

Unreal Engine 5, Maya, 3ds Max, MotionBuilder, Python, C++, HLSL, Control Rig, Animation Blueprint.

Responsibilities

Design and implement facial binding systems and lip sync; develop animation pipelines including state machines and blend spaces; clean and retarget motion capture data; build automation tools for the animation team; collaborate with animators and engine programmers to integrate assets.

Seniority

Senior, hands-on IC

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