J3-UE5微恐射击-技术美术(动作)
Core
Build and maintain character/biological animation systems, develop engine animation pipelines, process motion capture data, and create automation tools for game animation production.
Role type
Senior Technical Animator (Unreal Engine)
Builds
Game character animations, procedural animation systems, and motion capture assets.
Domain
Video Games / Animation Technology
Required skills
Rigging, skinning, facial rigging, IK/FK systems, Animation Blueprints, state machines, motion capture data processing, Python scripting, Maya, 3ds Max, MotionBuilder, physics simulation (ragdoll/cloth/hair), motion matching concepts.
Preferred skills
C++, Control Rig, BlendShape, lip sync, procedural animation, motion retargeting.
Technologies
Unreal Engine 5, Maya, 3ds Max, MotionBuilder, Python, C++, HLSL, Control Rig, Animation Blueprint.
Responsibilities
Design and implement facial binding systems and lip sync; develop animation pipelines including state machines and blend spaces; clean and retarget motion capture data; build automation tools for the animation team; collaborate with animators and engine programmers to integrate assets.
Seniority
Senior, hands-on IC