开放世界-游戏服务端开发工程师-战斗方向(上海)
Core
Develop and iterate combat systems within the Unreal Engine for open-world games, ensuring stability and performance.
Role type
Senior IC game server-side engineer (combat systems)
Builds
Combat systems and foundational infrastructure for open-world games
Domain
Gaming (Open-world, 3A)
Deliverable
production ML models | product features
Required skills
C++, Lua scripting, Unreal Engine (UE), combat system architecture, performance optimization, memory management, animation systems, VFX integration
Preferred skills
GAS (Gameplay Ability System), 3A game experience, AI programming
Responsibilities
Design clear module division and data flows for combat systems; Optimize game runtime performance including memory and rendering efficiency; Collaborate with design, art, and client teams to tune combat performance; Build and optimize foundational infrastructure systems.
Seniority
Senior, hands-on IC