开放世界-战斗策划-怪物线(上海)
Core
Design and production of combat monster modules for open-world ARPG games, ensuring quality and playability while integrating with character and gameplay systems.
Role type
Senior Combat Systems Designer (Monster Line)
Builds
Open-world ARPG combat systems and monster behaviors
Domain
Open-world action RPGs, combat systems
Required skills
Open-world ARPG/ACT development experience, combat module design, monster pipeline management, cross-functional coordination (programmers, artists, audio), high-concept design, UE engine familiarity, numerical understanding, artistic taste
Preferred skills
Next-gen game development experience, deep experience in large-scale open-world ARPGs, action game expertise
Technologies
UE engine
Responsibilities
Lead design iteration and mass production planning for monster combat modules; oversee quality and playability of monsters; coordinate daily work and review designs for the monster team; interface with other functions to schedule support from programming, art, and audio; propose high-concept design ideas for monster presentation.
Seniority
Senior, hands-on IC