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《王者荣耀》-游戏策划-对局环境向

Chengdu, China💼 Full-time🗓 2026-09-28

Core

Design and govern the in-game match ecosystem for a MOBA game, focusing on identifying negative behaviors, defining enforcement rules, and managing feedback/appeals to ensure fair competition.

Role type

Senior IC game systems designer (match environment governance)

Builds

Negative behavior detection systems, enforcement rule sets, and player feedback/appeal workflows

Domain

Mobile gaming (MOBA) + Competitive integrity

Required skills

Game systems design, MOBA mechanics knowledge, negative behavior identification, rule definition, cross-functional collaboration, project management

Preferred skills

Experience in game safety or content governance, deep understanding of player behavior and team dynamics, familiarity with Honor of Kings core gameplay

Technologies

Game engines, data analysis tools, collaboration platforms

Responsibilities

Design and implement systems for detecting and handling negative player behaviors; Analyze match data and player feedback to identify fairness issues; Research industry best practices for competitive environment governance; Collaborate with algorithm, development, data, security, and operations teams to define governance boundaries and priorities

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