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UE微恐轻动作项目-主战斗

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design core combat experience for a multiplayer cooperative light-action game, defining combat rhythm, pressure, operation thresholds, hit feedback, risk/reward, and in-match objectives.

Role type

Senior Combat Systems Designer

Builds

Multiplayer cooperative PVE/PvP light-action game

Domain

Mobile gaming, Action/Shooter

Required skills

Combat rhythm design, Weapon system design, Enemy/monster design, Physics interaction design, Cross-module collaboration, Playtesting and tuning, Version iteration management

Preferred skills

Experience with extraction/shooters, Blueprint/scripting familiarity, Data analysis for combat tuning

Technologies

Blueprints, Config tables, Whitebox testing tools

Responsibilities

Define combat rules and iteration for PVE/PvP scenarios; Design weapon and combat item systems including stats and rarity; Coordinate with animation, VFX, audio, and engineering teams; Optimize combat feel and mobile operation cost; Guide junior designers on combat standards.

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