Staff Software Engineer
Core
Architect and implement foundational elements of a Digital Asset Management system and scalable creative tooling ecosystems for game development teams.
Role type
Staff Software Engineer (Game Tools & Infrastructure)
Builds
Scalable tools for content creation workflows, AI-assisted engineering platforms, and data pipelines for game assets.
Domain
Game Development / Software Engineering
Deliverable
production ML models | product features
Required skills
Go, C++, C#, Unreal Engine, AWS (RDS, S3, EC2), AI/ML platforms, model-serving systems, GPU-backed workloads, large codebase management
Preferred skills
Digital Asset Management, desktop application development, Unreal Engine 5 tools
Technologies
Go, C++, C#, Unreal Engine, AWS, Java, TypeScript
Responsibilities
Develop and maintain robust, scalable tools for content creation workflows; Lead technical execution for multi-month to year-plus initiatives; Evaluate and operate AI-assisted engineering tools; Provide documentation and training for new tools and workflows; Collaborate with artists, production, design, and other stakeholders.
Seniority
Staff, hands-on IC with strategic influence