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Staff Software Engineer

USA💼 Full-time🗓 2026-09-30 → 2026-10-01

Core

Architect and implement foundational elements of a Digital Asset Management system and scalable creative tooling ecosystems for game development teams.

Role type

Staff Software Engineer (Game Tools & Infrastructure)

Builds

Scalable tools for content creation workflows, AI-assisted engineering platforms, and data pipelines for game assets.

Domain

Game Development / Software Engineering

Deliverable

production ML models | product features

Required skills

Go, C++, C#, Unreal Engine, AWS (RDS, S3, EC2), AI/ML platforms, model-serving systems, GPU-backed workloads, large codebase management

Preferred skills

Digital Asset Management, desktop application development, Unreal Engine 5 tools

Technologies

Go, C++, C#, Unreal Engine, AWS, Java, TypeScript

Responsibilities

Develop and maintain robust, scalable tools for content creation workflows; Lead technical execution for multi-month to year-plus initiatives; Evaluate and operate AI-assisted engineering tools; Provide documentation and training for new tools and workflows; Collaborate with artists, production, design, and other stakeholders.

Seniority

Staff, hands-on IC with strategic influence

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