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Game Design - (Various Disciplines) - Talent Pool (APAC)

Auckland, North Island💼 Full-time🗓 2025-10-01 → 2026-09-28

Core

Design, implement, and iterate on game mechanics, systems, levels, encounters, or narratives for co-development projects.

Role type

Mid-to-Senior Game Designer (various disciplines)

Builds

Gameplay systems, levels, and narratives for client video game projects

Domain

Video Game Development

Required skills

Game mechanics design, level design, combat design, worldbuilding, narrative design, technical design, encounter design, game engine proficiency (Unreal/Unity), scripting/visual scripting, player psychology, game balance, design documentation, cross-functional collaboration

Preferred skills

AAA title experience, procedural design, emergent gameplay systems, AI-driven mechanics, narrative design, interactive storytelling, multiplayer/live-service design

Responsibilities

Design and iterate game mechanics and systems; Develop design documentation and prototypes; Analyze player behavior and feedback; Participate in design reviews; Ensure alignment with creative vision

Seniority

Mid-level to Senior, hands-on IC

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