Game Design - (Various Disciplines) - Talent Pool (APAC)
Core
Design, implement, and iterate on game mechanics, systems, levels, encounters, or narratives for co-development projects.
Role type
Mid-to-Senior Game Designer (various disciplines)
Builds
Gameplay systems, levels, and narratives for client video game projects
Domain
Video Game Development
Required skills
Game mechanics design, level design, combat design, worldbuilding, narrative design, technical design, encounter design, game engine proficiency (Unreal/Unity), scripting/visual scripting, player psychology, game balance, design documentation, cross-functional collaboration
Preferred skills
AAA title experience, procedural design, emergent gameplay systems, AI-driven mechanics, narrative design, interactive storytelling, multiplayer/live-service design
Responsibilities
Design and iterate game mechanics and systems; Develop design documentation and prototypes; Analyze player behavior and feedback; Participate in design reviews; Ensure alignment with creative vision
Seniority
Mid-level to Senior, hands-on IC