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3D Environment Artist - Talent Pool (APAC)

Auckland, North Island💼 Full-time🗓 2025-10-01 → 2026-09-28

Core

Create high-quality 3D environment assets including landscapes, architecture, and props for video games.

Role type

3D Environment Artist

Builds

Immersive game worlds for co-development projects

Domain

Video game development

Required skills

3D modeling, UV mapping, texturing, material creation, optimization for real-time performance, composition, lighting, color theory

Preferred skills

Procedural tools/pipelines, photogrammetry workflows, scripting for workflow efficiency

Technologies

Maya, Blender, Photoshop, Substance Painter, Substance Designer, Unity, Unreal Engine, Houdini

Responsibilities

Create 3D environment assets aligned with creative vision and gameplay requirements; Collaborate with art leads and designers to craft immersive worlds; Model, texture, and optimize assets for real-time performance; Contribute to art pipeline and workflow development; Ensure consistency in environmental art style; Troubleshoot artistic or technical issues during production

Seniority

Mid-level (3+ years experience)

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