Audio Designer - Talent Pool (APAC)
Core
Design and implement dynamic audio systems, soundscapes, and immersive audio experiences for video games.
Role type
Audio Designer (Game Development)
Builds
Audio assets, sound effects, voice-over content, and adaptive music systems for video games.
Domain
Video Game Development
Required skills
Sound design, recording, editing, mixing, audio middleware (Wwise/FMOD), DAWs (Pro Tools/Logic Pro/Reaper), game engine audio integration (Unreal/Unity), audio optimization, storytelling through audio
Preferred skills
Spatial audio techniques, 3D sound design, scripting/visual scripting for audio, adaptive music systems, procedural audio generation, music composition, voice-over direction
Responsibilities
Design and implement dynamic audio systems and soundscapes to enhance gameplay and storytelling; Collaborate with game designers, artists, and programmers to define audio requirements and integrate assets; Record, edit, and mix high-quality sound effects and voice-over content; Create and manage audio assets using middleware tools like Wwise or FMOD; Implement spatial audio, adaptive music systems, and sound design elements; Debug and optimize audio for performance across multiple platforms; Provide innovative audio solutions to creative challenges; Maintain consistency in audio quality and style across all aspects of the project