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Audio Designer - Talent Pool (APAC)

Auckland, North Island💼 Full-time🗓 2025-10-01 → 2026-09-28

Core

Design and implement dynamic audio systems, soundscapes, and immersive audio experiences for video games.

Role type

Audio Designer (Game Development)

Builds

Audio assets, sound effects, voice-over content, and adaptive music systems for video games.

Domain

Video Game Development

Required skills

Sound design, recording, editing, mixing, audio middleware (Wwise/FMOD), DAWs (Pro Tools/Logic Pro/Reaper), game engine audio integration (Unreal/Unity), audio optimization, storytelling through audio

Preferred skills

Spatial audio techniques, 3D sound design, scripting/visual scripting for audio, adaptive music systems, procedural audio generation, music composition, voice-over direction

Responsibilities

Design and implement dynamic audio systems and soundscapes to enhance gameplay and storytelling; Collaborate with game designers, artists, and programmers to define audio requirements and integrate assets; Record, edit, and mix high-quality sound effects and voice-over content; Create and manage audio assets using middleware tools like Wwise or FMOD; Implement spatial audio, adaptive music systems, and sound design elements; Debug and optimize audio for performance across multiple platforms; Provide innovative audio solutions to creative challenges; Maintain consistency in audio quality and style across all aspects of the project

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