Client Engineer (Unity, Real User Monitoring) - Unannounced Project
Core
Building and improving Real User Monitoring (RUM), client observability, and telemetry capabilities within a Unity client for an unannounced cross-platform Strategy/MMO game.
Role type
Senior IC Client Engineer (Unity, Observability)
Builds
Client-side monitoring, telemetry, and observability systems for live games
Domain
Video Games / Mobile & PC / Strategy & MMO
Required skills
Unity engine development, C# programming, client-side monitoring/telemetry design, software engineering best practices, version control, build tools, deployment pipelines, AI-assisted development tools
Preferred skills
Live mobile/PC game support, collaboration with LiveOps/Community teams, automated testing, CI/CD, game design principles, Unreal Engine familiarity
Technologies
Unity, C#, GitHub Copilot, Codex, Claude Code
Responsibilities
Develop and operate live games with Unity; design and implement client-side monitoring and telemetry; transform team needs into actionable signals; solve ambiguous live-game issues; collaborate with technical and non-technical partners; manage version control and deployment pipelines.
Seniority
Senior, hands-on IC