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Technical Game Designer (Creator Tools)

México🌐 Remote💼 Full-time💰 $360,000–$360,000🗓 2026-08-21 → 2026-09-07

Core

Designing and implementing in-engine and external creative tools to empower creators and developers to build high-quality game experiences.

Role type

Technical Game Designer (Creator Tools)

Builds

Modular building blocks, systems, and toolsets for less technical creators

Domain

Game Development / Creator Economy

Required skills

Unreal Engine 5, Blueprint Scripting, plugin development, technical design documentation, game systems architecture, performance budgeting, user-centered design, data types and logical operators

Preferred skills

C++, Verse, UMG, World Partition, Gameplay Ability System (GAS), UI/UX design, procedural content systems, multiplayer/live service experience

Technologies

Unreal Engine 5, UEFN, Roblox, Figma, Miro, Unity, Godot

Responsibilities

Implement tools in-engine or externally as part of a production pipeline; architect modular systems to empower less technical creators; establish performance budgets and constraints; write technical design documentation for internal and public users; collaborate with multidisciplinary teams to champion workflow improvements

Seniority

Mid-level, hands-on IC

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