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Lead Technical Artist

Cary💼 Full-time🗓 2026-09-29 → 2026-10-01

Core

Lead a team of Technical Artists to build visually compelling, performant game worlds for a collaboration with Disney, translating project goals into practical tools and workflows.

Role type

Senior IC Lead Technical Artist (Game Engine)

Builds

Visually stunning, performant game environments and world-building pipelines

Domain

Interactive Entertainment / Game Development

Required skills

Real-time rendering, content optimization, performance budgeting, world-building pipelines, procedural workflows, LOD systems, content streaming, tool development, shader/material development

Preferred skills

Live-service game shipping experience, mentoring Technical Artists, cross-disciplinary coordination, Python/C#/C++ scripting, Houdini/Maya/Blender proficiency

Technologies

Unreal Engine, Unity, proprietary game engines, Python, C#, C++, Houdini, Maya, Blender

Responsibilities

Profile game content and resolve performance bottlenecks; Optimize geometry, materials, shaders, textures, lighting, foliage, and VFX; Develop and maintain tools for efficient environment creation; Mentor Technical Artists through feedback and technical reviews; Lead day-to-day work of a small Technical Art team; Coordinate initiatives with other Tech Art Leads

Seniority

Senior, hands-on IC with leadership responsibilities

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