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Lighting TD - Junior

Melbourne, Victoria💼 Full-time🗓 2026-09-17 → 2026-09-30

Core

Lighting and rendering of elements for high-end photo-realistic VFX shots in film and episodic content.

Role type

Junior Technical Director (Lighting)

Builds

VFX shots for high-end photo-realistic films

Domain

Film & Visual Effects

Required skills

Houdini, Maya, lighting techniques, color-space understanding, compositing basics (Nuke), VFX discipline knowledge (simulation, modeling, UV mapping, texturing, camera tracking), creative problem solving, deadline management

Preferred skills

Renderman, Arnold, physically plausible shading, Python/Mel scripting, Linux/Unix operating systems

Technologies

Houdini, Maya, Nuke, Renderman, Arnold, Python, Mel, Linux/Unix

Responsibilities

CG scene assembly, lighting shots per supervisor brief, collaborating on CG challenge solutions, developing shots with compositors, rendering non-lighting passes, creating lighting and rendering set-ups, optimizing render farm usage, replicating real-world lighting in CG, meeting schedules and deadlines, communicating with production leads, wrangling assets, submitting shots for review and implementing notes

Seniority

Junior, hands-on IC

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