Lighting TD - Junior
Core
Lighting and rendering of elements for high-end photo-realistic VFX shots in film and episodic content.
Role type
Junior Technical Director (Lighting)
Builds
VFX shots for high-end photo-realistic films
Domain
Film & Visual Effects
Required skills
Houdini, Maya, lighting techniques, color-space understanding, compositing basics (Nuke), VFX discipline knowledge (simulation, modeling, UV mapping, texturing, camera tracking), creative problem solving, deadline management
Preferred skills
Renderman, Arnold, physically plausible shading, Python/Mel scripting, Linux/Unix operating systems
Technologies
Houdini, Maya, Nuke, Renderman, Arnold, Python, Mel, Linux/Unix
Responsibilities
CG scene assembly, lighting shots per supervisor brief, collaborating on CG challenge solutions, developing shots with compositors, rendering non-lighting passes, creating lighting and rendering set-ups, optimizing render farm usage, replicating real-world lighting in CG, meeting schedules and deadlines, communicating with production leads, wrangling assets, submitting shots for review and implementing notes
Seniority
Junior, hands-on IC