Technical Artist - Optimizing AA UE5 Game for Cloud Streaming
Core
Optimize a high-quality, content-rich Unreal Engine 5 game for deployment on a cloud streaming platform, balancing GPU performance, memory usage, and visual quality.
Role type
Senior Technical Artist (Real-time Rendering & Optimization)
Builds
Optimized game content and validation tools for cloud streaming
Domain
Game Development / Real-time Rendering
Required skills
Unreal Engine 5, GPU profiling, shader optimization, material optimization, LOD creation, memory management, tool development, version control (Perforce), cloud streaming constraints
Preferred skills
Stylized art direction, video encoding knowledge, low-spec hardware adaptation, UE5.5+
Technologies
Unreal Engine 5, Lumen, Nanite, Virtual Shadow Maps, Unreal Insights, RenderDoc, Perforce
Responsibilities
Profile GPU performance and memory usage; Optimize shaders, materials, overdraw, and draw calls; Tune Lumen, Nanite, and Virtual Shadow Maps; Create and refine LODs; Build editor tools and validation scripts; Collaborate with engineers and designers on performance targets.
Seniority
Senior, hands-on IC