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Technical Artist - Optimizing AA UE5 Game for Cloud Streaming

US🌐 Remote💼 Full-time🗓 2026-09-29 → 2026-09-30

Core

Optimize a high-quality, content-rich Unreal Engine 5 game for deployment on a cloud streaming platform, balancing GPU performance, memory usage, and visual quality.

Role type

Senior Technical Artist (Real-time Rendering & Optimization)

Builds

Optimized game content and validation tools for cloud streaming

Domain

Game Development / Real-time Rendering

Required skills

Unreal Engine 5, GPU profiling, shader optimization, material optimization, LOD creation, memory management, tool development, version control (Perforce), cloud streaming constraints

Preferred skills

Stylized art direction, video encoding knowledge, low-spec hardware adaptation, UE5.5+

Technologies

Unreal Engine 5, Lumen, Nanite, Virtual Shadow Maps, Unreal Insights, RenderDoc, Perforce

Responsibilities

Profile GPU performance and memory usage; Optimize shaders, materials, overdraw, and draw calls; Tune Lumen, Nanite, and Virtual Shadow Maps; Create and refine LODs; Build editor tools and validation scripts; Collaborate with engineers and designers on performance targets.

Seniority

Senior, hands-on IC

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