UE5客户端开发工程师
Core
Develop character, input control, camera, movement physics, synchronization, and skill modules for a 3D game; optimize weapon feel, character animation, and weapon assembly; perform performance optimization and cross-platform compatibility analysis.
Role type
Senior UE5 Client Engineer (3D Game)
Builds
3D game client with optimized physics, animation, and weapon systems
Domain
Video Games / 3D Real-time Rendering
Required skills
C/C++, UE4/5 engine architecture, 3D game performance optimization, memory optimization, character animation systems, GAS framework, input control systems, physics synchronization, design patterns
Preferred skills
Shooting genre technical expertise, cross-platform compatibility analysis, deep collaboration with design and art teams
Responsibilities
Develop and research character, input, camera, physics, and skill modules; Design and enhance weapon feel, animation expressiveness, and weapon assembly; Optimize game performance and customize UE5 underlying functions; Analyze cross-platform compatibility and resolve complex technical issues
Seniority
Senior, hands-on IC