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Artiste de personnage principal(e) / Principal Character Artist

Montréal, QC, ca🌐 Remote💼 Full-time🗓 2026-06-26 → 2026-10-01

Core

Create high-quality 3D characters, creatures, and props for video games, ensuring they meet artistic direction and technical specifications.

Role type

Senior 3D Character Artist (Video Games)

Builds

In-game characters, creatures, props, and assets for AAA video games

Domain

Video Games / 3D Art

Required skills

High-poly and low-poly modeling, organic modeling, hard-surface modeling, PBR texturing, shader creation, Unreal Engine, ZBrush, Maya/Max/Blender, Substance Painter, art fundamentals, anatomy

Preferred skills

Creature design (bipeds to quadrupeds), creative interpretation of concepts, R&D pipeline improvements

Technologies

Unreal Engine, ZBrush, Maya, Max, Blender, Substance Painter, Photoshop

Responsibilities

Produce characters, creatures, and props; collaborate on artistic vision benchmarks; tune surface shaders; work with Animation and Tech Art teams; fix bugs and document R&D case studies

Seniority

Senior, hands-on IC

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