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Senior Level Designer

Paris, IDF, fr💼 Full-time🗓 2026-07-09 → 2026-09-28

Core

Designing and laying the foundations of a game's progression structure, from macro vision to detailed playable spaces, ensuring a readable and engaging experience.

Role type

Senior Level Designer

Builds

Level-based AA PC/Console game progression systems and playable prototypes

Domain

Video Game Development (Level Design)

Required skills

Progression system design, Difficulty curve construction, Rapid prototyping in Unreal Engine, Playtest analysis, Level design documentation, Rational Game Design principles

Preferred skills

Cross-discipline collaboration, Pipeline decision contribution

Technologies

Unreal Engine

Responsibilities

Design and prototype the game's overall progression structure including level arcs and pacing; Build coherent difficulty curves and adjust them based on playtest feedback; Produce blockouts and iterate on key levels to set game standards; Set up playtest tools and processes to evaluate pacing and challenge; Define level design guidelines to onboard the team; Collaborate with game designers, programmers, and technical artists to align mechanics with creative direction.

Seniority

Senior, hands-on IC

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