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Technical Animation Director (F/H/NB) [AAA Project]

Annecy, Auvergne-Rhône-Alpes, fr💼 Full-time🗓 2026-07-27 → 2026-09-30

Core

Define, prepare, and adapt tools for the Animation and Animation Graph (behavior tree) pipeline in a AAA game production.

Role type

Senior IC Technical Animation Director

Builds

Animation Ingame, Ragdoll, Facial, Rig, Motion Capture, and Cinematics pipelines

Domain

Video game development, AAA titles

Required skills

Real-time animation systems, game development, pipeline development, Python, Motion Builder, Maya, Motion Capture (Body/Facial), Animation Graph architecture, Multiplayer systems, Customization/Modularity

Preferred skills

Rigging, Ragdoll (Havok), Other DCCs (Max, Blender)

Technologies

Python, Motion Builder, Maya, Havok

Responsibilities

Define and improve existing animation pipelines; Develop or source tools to facilitate animator work; Optimize animation graph and architecture; Provide daily technical support to the animation team; Ensure technical compliance with constraints (memory, FPS, consoles); Act as technical liaison between animation and programming teams; Document tools, methods, and processes.

Seniority

Senior, hands-on IC

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