Technical Animation Director (F/H/NB) [AAA Project]
Core
Define, prepare, and adapt tools for the Animation and Animation Graph (behavior tree) pipeline in a AAA game production.
Role type
Senior IC Technical Animation Director
Builds
Animation Ingame, Ragdoll, Facial, Rig, Motion Capture, and Cinematics pipelines
Domain
Video game development, AAA titles
Required skills
Real-time animation systems, game development, pipeline development, Python, Motion Builder, Maya, Motion Capture (Body/Facial), Animation Graph architecture, Multiplayer systems, Customization/Modularity
Preferred skills
Rigging, Ragdoll (Havok), Other DCCs (Max, Blender)
Technologies
Python, Motion Builder, Maya, Havok
Responsibilities
Define and improve existing animation pipelines; Develop or source tools to facilitate animator work; Optimize animation graph and architecture; Provide daily technical support to the animation team; Ensure technical compliance with constraints (memory, FPS, consoles); Act as technical liaison between animation and programming teams; Document tools, methods, and processes.
Seniority
Senior, hands-on IC