Level Artist
Core
Creating in-game environments, locations, and cutscenes with focus on geometry, lighting, and aesthetic composition.
Role type
Level Artist
Builds
Game environments and cutscenes
Domain
Video game development
Required skills
Level design, lighting, geometry creation, optimization, collaboration with level designers and artists, verbal idea expression, sketching, familiarity with 2D/3D graphics suites
Preferred skills
Knowledge of gaming industry from player perspective, eye for real-world and game references
Technologies
Proprietary editor, Adobe Photoshop, 3DS Max, Blender
Responsibilities
Participating in creation of ideas and plans for locations/levels, Setting rough geometry of locations, Finishing locations and cutscenes with existing meshes and decals, Lighting locations and cutscenes, Optimizing locations, Collaboration with Level Designers, Concept Artists, 2D/3D Artists
Seniority
Mid-level (3+ years experience)