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Level Artist

Warszawa, Województwo mazowieckie, pl💼 Full-time🗓 2026-08-05 → 2026-09-30

Core

Creating in-game environments, locations, and cutscenes with focus on geometry, lighting, and aesthetic composition.

Role type

Level Artist

Builds

Game environments and cutscenes

Domain

Video game development

Required skills

Level design, lighting, geometry creation, optimization, collaboration with level designers and artists, verbal idea expression, sketching, familiarity with 2D/3D graphics suites

Preferred skills

Knowledge of gaming industry from player perspective, eye for real-world and game references

Technologies

Proprietary editor, Adobe Photoshop, 3DS Max, Blender

Responsibilities

Participating in creation of ideas and plans for locations/levels, Setting rough geometry of locations, Finishing locations and cutscenes with existing meshes and decals, Lighting locations and cutscenes, Optimizing locations, Collaboration with Level Designers, Concept Artists, 2D/3D Artists

Seniority

Mid-level (3+ years experience)

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