3D Generalist Artist
Core
Create polished, technically compliant 3D and VFX content for mobile games, covering modeling, texturing, optimization, and in-engine integration.
Role type
3D Generalist Artist (Mobile Games)
Builds
Low-poly concepts, high-poly assets, and real-time visual effects for mobile titles.
Domain
Video Games (Mobile)
Required skills
3D modeling, texturing, lighting, rendering, UV mapping, particle systems, shader creation, optimization for mobile constraints, knowledge of poly counts/LODs, proficiency in Maya/3ds Max/Blender/ZBrush, Substance 3D Painter, Photoshop
Preferred skills
Experience with stylized or realistic art styles, ability to take constructive critique, flexibility with shifting priorities
Technologies
Maya, 3ds Max, Blender, ZBrush, Substance 3D Painter, Photoshop
Responsibilities
Create low-poly 3D concepts for characters, environments, and props; Produce high-quality high-poly assets aligned with art briefs; Manage the full 3D production pipeline including modeling, UV unwrapping, baking, texturing, and rendering; Create real-time VFX using particle systems, animated elements, and destruction simulations; Optimize VFX assets and systems for performance; Follow engine VFX and technical pipelines and standards
Seniority
Mid-level, hands-on IC