Senior Gameplay Animator (contract)
Core
Create lifelike and immersive animations for Player and playable Horse to enhance gameplay in a story-driven RPG.
Role type
Senior Gameplay Animator (Technical/Artistic)
Builds
In-game animation sets, MotionMatching Systems, Blendspaces, animation graphs, and procedural animation setups.
Domain
Video Games (RPG)
Required skills
Motion capture data, key-frame animation, animal locomotion biomechanics, horse movement animation, technical animation, Unreal Engine, Autodesk Maya, MotionBuilder, gameplay design understanding
Preferred skills
None stated
Technologies
Unreal Engine, Autodesk Maya, MotionBuilder
Responsibilities
Deliver in-game animations using specified tools; Establish and maintain animation asset creation workflows and engine organizational structures; Co-develop playable and non-playable animation systems including procedural setups and synchronization events.
Seniority
Senior, hands-on IC