Lead Sound Designer
Core
Lead a team of Sound Designers to create immersive audio experiences for a narrative-driven RPG, ensuring aesthetic continuity and collaborating with cross-discipline teams.
Role type
Senior Lead Sound Designer (AAA Game Audio)
Builds
Immersive audio systems and soundscapes for Witcher 4
Domain
Video Game Development (AAA RPG)
Required skills
Sound design, team leadership, Unreal Engine 5, Wwise middleware, audio system design, sound effects creation, mixing, project management, cross-disciplinary collaboration
Preferred skills
Atmos, Surround Sound, 3D Audio, HRTF, performance capture, field and Foley recording
Technologies
Unreal Engine 5, Wwise, in-house audio tools
Responsibilities
Lead the Sound Design team and drive game audio development; Define and maintain aesthetic continuity across the game and trailers; Collaborate with project Directors, Leads, Producers, and cross-discipline teams; Plan, revise, track, and execute milestones, sprints, and roadmap deliverables; Support and coach team members to achieve high-quality results; Design, implement, and mix original sound effects.
Seniority
Senior, hands-on IC with leadership responsibilities