Senior Shader / Texture Artist
Core
Authoring high-quality PBR and stylized textures, creating scalable shader systems, and optimizing materials for real-time game environments.
Role type
Senior Shader / Texture Artist
Builds
Real-time game environments, terrain, props, and VFX
Domain
Video Games
Required skills
PBR texturing, UV workflows, node-based shader development, master material systems, environment/terrain material creation, performance optimization, Substance Designer/Painter, HLSL
Preferred skills
Texture packing/compression, Parallax Occlusion Mapping, VFX shader creation (animated UVs, flipbooks), Substance Designer subgraph creation
Technologies
Substance Painter, Substance Designer, Unreal Engine, HLSL
Responsibilities
Author high-quality PBR textures aligned with art direction; Create and maintain shaders and master materials for environment, terrain, and props; Collaborate with art directors, technical artists, and programmers to develop efficient materials; Optimize textures and shaders for target platforms, memory budgets, and compression formats; Support environmental material systems including RVT-based terrain blending and distance field workflows.
Seniority
Senior, hands-on IC