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Senior Shader / Texture Artist

Brisbane, QLD, au💼 Full-time🗓 2026-09-29 → 2026-10-02

Core

Authoring high-quality PBR and stylized textures, creating scalable shader systems, and optimizing materials for real-time game environments.

Role type

Senior Shader / Texture Artist

Builds

Real-time game environments, terrain, props, and VFX

Domain

Video Games

Required skills

PBR texturing, UV workflows, node-based shader development, master material systems, environment/terrain material creation, performance optimization, Substance Designer/Painter, HLSL

Preferred skills

Texture packing/compression, Parallax Occlusion Mapping, VFX shader creation (animated UVs, flipbooks), Substance Designer subgraph creation

Technologies

Substance Painter, Substance Designer, Unreal Engine, HLSL

Responsibilities

Author high-quality PBR textures aligned with art direction; Create and maintain shaders and master materials for environment, terrain, and props; Collaborate with art directors, technical artists, and programmers to develop efficient materials; Optimize textures and shaders for target platforms, memory budgets, and compression formats; Support environmental material systems including RVT-based terrain blending and distance field workflows.

Seniority

Senior, hands-on IC

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