[Disney Dreamlight Valley PC/Console] Artiste technique - Technical Artist
Core
Design tools and develop an optimal graphics production pipeline to support the creation process for existing and upcoming content in a cross-platform hybrid life-sim/adventure game.
Role type
Technical Artist (Game Development)
Builds
Graphics production pipeline, DCC tools, shader library, and art asset standards for a multi-platform game.
Domain
Video Game Development (Life-sim/Adventure)
Required skills
Unity (URP), C#, HLSL, Shader Graph, PBR, GPU profiling, Git/SVN, DCC scripting (Blender/Maya/3ds Max), Substance 3D Painter/Designer
Preferred skills
Console platform constraints (Switch/PS5/Xbox Series), art bible documentation, pipeline optimization
Technologies
Unity, URP, HLSL, Shader Graph, Git, SVN, Blender, Maya, 3ds Max, Substance 3D Painter, Nsight, Unity Frame Debugger
Responsibilities
Monitor and maintain the art asset pipeline; write and maintain DCC tools; author and maintain engine-side import settings; establish per-asset budgets; profile builds on target hardware; work with graphics programmers to author and maintain the shader library; investigate and fix material/shader bugs; onboard new artists to pipeline tools; write and maintain technical sections of the art bible.
Seniority
Mid-level to Senior, hands-on IC