UE5游戏系统/数值策划 - 深圳射击项目
Core
Designing growth systems, open economy frameworks, and combat balance for a UE5-based sci-fi shooter.
Role type
Senior Systems & Live Ops Game Designer (Shooter)
Builds
A cross-platform multiplayer shooter with deep combat and economy systems
Domain
Gaming (Shooter) + Live Ops
Required skills
Game economy modeling, combat balance, player progression design, data analysis, system architecture
Preferred skills
Free-to-play economy experience, shooter gameplay expertise, live ops management
Responsibilities
Designing player growth and retention systems, building open economy frameworks, balancing combat units, designing core systems like monetization and matchmaking
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