游戏资深客户端开发工程师(科幻射击项目)-江南工作室
Core
Develop and optimize 3C (character, weapon, monster) functions and animation systems for a sci-fi shooter game to ensure smooth combat experience across PC and mobile platforms.
Role type
Senior IC client-side game engineer (animation & combat systems)
Builds
Game client features for a sci-fi shooter project
Domain
Video games / Real-time 3D
Deliverable
production ML models | product features
Required skills
C#, Unity animation system, character controller, input systems, network synchronization, mobile optimization, tool development
Preferred skills
Unreal Engine animation systems, Motion Matching technology
Responsibilities
Develop and optimize character, weapon, and monster 3C functions; Optimize animation system performance for PC and mobile; Develop tools and plugins to streamline animation workflows; Collaborate with art, design, and planning teams to implement technical solutions; Research and integrate advanced animation technologies; Write technical documentation for animation systems.