游戏战斗策划
Core
Design game characters, combat mechanics, and balance while ensuring 3C experience (control, feedback, interaction) and optimizing combat AI.
Role type
Senior IC game combat designer
Builds
Combat systems, character skills, and AI behaviors for TPS/MOBA/ACT games
Domain
Game development (TPS/MOBA/ACT)
Deliverable
production ML models | product features
Required skills
Combat mechanics design, 3C experience optimization, combat editor development, AI tuning, technical documentation, Unity3D engine proficiency
Preferred skills
TPS/MOBA/ACT game experience, competitive project experience, animation and VFX aesthetic knowledge, mainstream AI plugin usage
Technologies
Unity3D, Combat Editors, AI Plugins
Responsibilities
Design character skills and combat mechanics; Control combat 3C experience including controls, feedback, and UI/SFX; Develop and extend combat editors; Optimize and implement combat AI; Write requirement documents and collaborate with dev/art teams