游戏战斗策划-心光工作室
Core
Design and tune combat fundamentals including hit feedback, combo systems, and hit detection for action games; design full monster and boss behaviors, AI, and combat narratives.
Role type
Senior Combat Game Designer (Action/ARPG)
Builds
Combat systems, monster behaviors, and boss encounters for action RPGs
Domain
Video Games / Action RPGs
Required skills
Combat system design, AI behavior design, hit detection tuning, level design, game engine editor proficiency, quantitative experience analysis
Preferred skills
Deep understanding of frame-based action mechanics, full monster production lifecycle, industry benchmark analysis
Technologies
Game engines (behavior editors), combat editors
Responsibilities
Tune combat feel and hit feedback, design monster and boss AI behaviors, collaborate with animation and VFX teams, validate combat frameworks in testing, establish quantitative combat evaluation methods
Seniority
Senior, hands-on IC