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游戏战斗策划-心光工作室

杭州💼 Full-time🗓 2026-09-28

Core

Design and tune combat fundamentals including hit feedback, combo systems, and hit detection for action games; design full monster and boss behaviors, AI, and combat narratives.

Role type

Senior Combat Game Designer (Action/ARPG)

Builds

Combat systems, monster behaviors, and boss encounters for action RPGs

Domain

Video Games / Action RPGs

Required skills

Combat system design, AI behavior design, hit detection tuning, level design, game engine editor proficiency, quantitative experience analysis

Preferred skills

Deep understanding of frame-based action mechanics, full monster production lifecycle, industry benchmark analysis

Technologies

Game engines (behavior editors), combat editors

Responsibilities

Tune combat feel and hit feedback, design monster and boss AI behaviors, collaborate with animation and VFX teams, validate combat frameworks in testing, establish quantitative combat evaluation methods

Seniority

Senior, hands-on IC

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