游戏3D角色设计
Core
End-to-end high-fidelity 3D character creation including sculpting, topology, texturing, and engine rendering for games.
Role type
Senior 3D Character Artist
Builds
High-quality 3D character models, monsters, and creatures for game projects
Domain
Game development / 3D Art
Required skills
High-poly sculpting, Low-poly topology, UV unwrapping, PBR texturing, Material creation, Game engine rendering, Character design interpretation, Anatomy knowledge, Creature design
Preferred skills
Unity, Unreal Engine, ACG style expertise, Mentorship
Technologies
ZBrush, 3Ds Max, Maya, Substance Painter, Unity, Unreal Engine
Responsibilities
Execute full 3D character pipeline from concept to engine-ready assets; Debug rendering effects in game engines; Collaborate with art, design, and technical teams; Mentor junior artists
Seniority
Senior, hands-on IC
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