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游戏3D角色设计

广州💼 Full-time🗓 2026-09-28

Core

End-to-end high-fidelity 3D character creation including sculpting, topology, texturing, and engine rendering for games.

Role type

Senior 3D Character Artist

Builds

High-quality 3D character models, monsters, and creatures for game projects

Domain

Game development / 3D Art

Required skills

High-poly sculpting, Low-poly topology, UV unwrapping, PBR texturing, Material creation, Game engine rendering, Character design interpretation, Anatomy knowledge, Creature design

Preferred skills

Unity, Unreal Engine, ACG style expertise, Mentorship

Technologies

ZBrush, 3Ds Max, Maya, Substance Painter, Unity, Unreal Engine

Responsibilities

Execute full 3D character pipeline from concept to engine-ready assets; Debug rendering effects in game engines; Collaborate with art, design, and technical teams; Mentor junior artists

Seniority

Senior, hands-on IC

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