游戏灯光师-写实射击
Core
Designing realistic lighting, atmosphere, and visual effects for full game scenes including interiors, exteriors, day/night cycles, and weather conditions to enhance mood and visual quality.
Role type
Senior IC game lighting artist (realistic shooter)
Builds
Realistic shooter games with high-fidelity lighting, atmosphere, and post-processing effects
Domain
Video game development, Real-time rendering
Required skills
UE5 lighting systems, Lumen, static/dynamic lighting, reflection capture, post-processing volumes, TOD day/night systems, PBR physical lighting logic, performance budgeting, shadow and reflection optimization, material-lighting interaction
Preferred skills
Large-scale map lighting, console project experience, Unity HDRP/URP
Responsibilities
Design scene lighting and atmosphere for indoor/ outdoor environments; Manage day/night cycles, weather effects, and post-processing color grading; Optimize lighting performance, shadows, and reflections while balancing quality and frame rate; Establish lighting standards and templates for project consistency; Collaborate with animation, VFX, and technical art teams to finalize visual output.
Seniority
Mid-level, hands-on IC