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游戏性能优化与特性SE - 移动OS

北京💼 Full-time🗓 2026-09-28

Core

Design and implement end-to-end performance optimization solutions for large-scale mobile games, focusing on reducing latency, heat, and frame drops through system-level tuning and rendering pipeline optimization.

Role type

Senior IC mobile game performance engineer (graphics & AI)

Builds

Optimized game rendering pipelines, AI-powered upscaling/frame generation features, and platform-specific performance tools.

Domain

Mobile gaming, graphics rendering, heterogeneous computing (CPU/GPU/NPU)

Deliverable

production ML models | product features

Required skills

C/C++, Android graphics architecture, Vulkan, OpenGL ES, shader optimization, PSO, frame data reuse algorithms, GPU load reduction, AI model training, QNN deployment, heterogeneous computing optimization

Preferred skills

Unity/UE engine internals, Adreno/Mali GPU driver optimization, RenderDoc/Snapdragon Profiler/Perfetto/GFXR/AGI tools

Responsibilities

Analyze root causes of performance/power bottlenecks (stuttering, overheating, frame drops) and implement system-level optimizations; Optimize rendering pipelines including Vulkan/OpenGL ES instructions, shaders, PSO, and state management; Integrate platform hardware features like VRS, Depth Bounds, and Tile Memory; Deliver AI-driven visual enhancement features (upscaling, frame generation) balancing quality, performance, and power; Provide technical support to game clients and establish platform optimization standards; Collaborate with chip vendors (Qualcomm, ARM, MediaTek) to drive new hardware feature adoption.

Seniority

Senior, hands-on IC

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