游戏性能优化与特性SE - 移动OS
Core
Design and implement end-to-end performance optimization solutions for large-scale mobile games, focusing on reducing latency, heat, and frame drops through system-level tuning and rendering pipeline optimization.
Role type
Senior IC mobile game performance engineer (graphics & AI)
Builds
Optimized game rendering pipelines, AI-powered upscaling/frame generation features, and platform-specific performance tools.
Domain
Mobile gaming, graphics rendering, heterogeneous computing (CPU/GPU/NPU)
Deliverable
production ML models | product features
Required skills
C/C++, Android graphics architecture, Vulkan, OpenGL ES, shader optimization, PSO, frame data reuse algorithms, GPU load reduction, AI model training, QNN deployment, heterogeneous computing optimization
Preferred skills
Unity/UE engine internals, Adreno/Mali GPU driver optimization, RenderDoc/Snapdragon Profiler/Perfetto/GFXR/AGI tools
Responsibilities
Analyze root causes of performance/power bottlenecks (stuttering, overheating, frame drops) and implement system-level optimizations; Optimize rendering pipelines including Vulkan/OpenGL ES instructions, shaders, PSO, and state management; Integrate platform hardware features like VRS, Depth Bounds, and Tile Memory; Deliver AI-driven visual enhancement features (upscaling, frame generation) balancing quality, performance, and power; Provide technical support to game clients and establish platform optimization standards; Collaborate with chip vendors (Qualcomm, ARM, MediaTek) to drive new hardware feature adoption.
Seniority
Senior, hands-on IC