Neural Graphics and World Models Research Scientist/Software Engineer Graduate (TikTok, Engine&Tools) - 2027 Start (PhD)
Core
Building a next-generation AI-native graphics engine for games and interactive experiences, focusing on neural graphics, world models, and real-time interactive systems.
Role type
Research Scientist / Software Engineer (Graduate)
Builds
AI-native graphics engine, 3D asset generation, character animation, physics simulation, and neural rendering pipelines.
Domain
Computer Graphics + Machine Learning
Deliverable
production ML models
Required skills
Machine learning, generative modeling, experimental methodology, PyTorch/JAX, variational autoencoders, diffusion models, 3D modeling, neural rendering, world models
Preferred skills
Peer-reviewed publications, open-source contributions, 3D/world generation conditioned on text/images/video
Technologies
PyTorch, JAX
Responsibilities
Study and reproduce research baselines, develop and evaluate models/algorithms, build training/inference workflows, run controlled experiments, create research prototypes, produce reproducible artifacts and documentation
Seniority
Graduate (PhD), hands-on IC
