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Neural Graphics and World Models Research Scientist/Software Engineer Graduate (TikTok, Engine&Tools) - 2027 Start (PhD)

San Jose, United States of America💼 Full-time🗓 2026-09-28

Core

Building a next-generation AI-native graphics engine for games and interactive experiences, focusing on neural graphics, world models, and real-time interactive systems.

Role type

Research Scientist / Software Engineer (Graduate)

Builds

AI-native graphics engine, 3D asset generation, character animation, physics simulation, and neural rendering pipelines.

Domain

Computer Graphics + Machine Learning

Deliverable

production ML models

Required skills

Machine learning, generative modeling, experimental methodology, PyTorch/JAX, variational autoencoders, diffusion models, 3D modeling, neural rendering, world models

Preferred skills

Peer-reviewed publications, open-source contributions, 3D/world generation conditioned on text/images/video

Technologies

PyTorch, JAX

Responsibilities

Study and reproduce research baselines, develop and evaluate models/algorithms, build training/inference workflows, run controlled experiments, create research prototypes, produce reproducible artifacts and documentation

Seniority

Graduate (PhD), hands-on IC

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