Shader Technical Artist
Core
Develop and maintain a strong shader pipeline to serve multiple disciplines, creating high-quality shaders and technology for player-driven game experiences.
Role type
Shader Technical Artist
Builds
Real-time rendering pipelines and visual assets for games
Domain
Game Development / Real-time Graphics
Required skills
Unreal Engine, HLSL/GLSL/CG shader code, node-based shader graph, PBR shaders, procedural texturing, performance profiling, shader optimization
Preferred skills
Console/PC/mobile platform scaling, shading validation tools, Substance Designer/Painter, baking, texturing
Technologies
Unreal Engine 5, HLSL, GLSL, CG, Substance Designer, Substance Painter, Photoshop
Responsibilities
Craft and optimize shader/master materials using node-based graphs and code; Collaborate to establish artistic and technical shader standards; Develop innovative approaches for complex technical and creative challenges; Resolve inefficient content pipelines and optimize shaders for visual fidelity and frame rates
Seniority
Mid-level (4 years experience or 2+ shipped titles)