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Shader Technical Artist

San Mateo, California💼 Full-time💰 $85,700–$85,700🗓 2026-08-21 → 2026-09-29

Core

Develop and maintain a strong shader pipeline to serve multiple disciplines, creating high-quality shaders and technology for player-driven game experiences.

Role type

Shader Technical Artist

Builds

Real-time rendering pipelines and visual assets for games

Domain

Game Development / Real-time Graphics

Required skills

Unreal Engine, HLSL/GLSL/CG shader code, node-based shader graph, PBR shaders, procedural texturing, performance profiling, shader optimization

Preferred skills

Console/PC/mobile platform scaling, shading validation tools, Substance Designer/Painter, baking, texturing

Technologies

Unreal Engine 5, HLSL, GLSL, CG, Substance Designer, Substance Painter, Photoshop

Responsibilities

Craft and optimize shader/master materials using node-based graphs and code; Collaborate to establish artistic and technical shader standards; Develop innovative approaches for complex technical and creative challenges; Resolve inefficient content pipelines and optimize shaders for visual fidelity and frame rates

Seniority

Mid-level (4 years experience or 2+ shipped titles)

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