Senior Technical Artist, Tools & Pipeline, Unpublished R&D Product
Core
Build next-generation features and technology for an Unpublished R&D game title, supporting visual targets and content production needs for Character, Animation, Environment, Audio, and VFX disciplines.
Role type
Senior Technical Artist (Tools & Pipeline)
Builds
Scalable artist tools, end-to-end workflows, and production pipelines for a AAA game.
Domain
Video Game Development (Unreal Engine 5, DCC tools)
Required skills
Python tool development, UI frameworks (PySide, PyQt), Unreal Engine 5, DCC tools (Maya, 3DS Max, ZBrush, Houdini, Substance Suite, Blender), art workflow translation, cross-disciplinary collaboration
Preferred skills
C++, UMG, UI/UX design, performance optimization, character rigging, animation pipelines
Technologies
Python, PySide, PyQt, Unreal Engine 5, Maya, 3DS Max, ZBrush, Houdini, Substance Suite, Blender
Responsibilities
Define and level up end-to-end workflows for creative disciplines; Collaborate with Technical Art and Engineering to support artist needs; Stand up and maintain scalable artist tools; Provide technical support to artists and collect data for tool improvements; Mentor fellow Technical Artists; Build relationships with artists and engineers to identify pain points; Spread knowledge through documentation
Seniority
Senior, hands-on IC