CareerPlanSign in

Senior Technical Artist, Tools & Pipeline, Unpublished R&D Product

Sydney, Australia💼 Full-time🗓 2026-06-24 → 2026-09-30

Core

Build next-generation features and technology for an Unpublished R&D game title, supporting visual targets and content production needs for Character, Animation, Environment, Audio, and VFX disciplines.

Role type

Senior Technical Artist (Tools & Pipeline)

Builds

Scalable artist tools, end-to-end workflows, and production pipelines for a AAA game.

Domain

Video Game Development (Unreal Engine 5, DCC tools)

Required skills

Python tool development, UI frameworks (PySide, PyQt), Unreal Engine 5, DCC tools (Maya, 3DS Max, ZBrush, Houdini, Substance Suite, Blender), art workflow translation, cross-disciplinary collaboration

Preferred skills

C++, UMG, UI/UX design, performance optimization, character rigging, animation pipelines

Technologies

Python, PySide, PyQt, Unreal Engine 5, Maya, 3DS Max, ZBrush, Houdini, Substance Suite, Blender

Responsibilities

Define and level up end-to-end workflows for creative disciplines; Collaborate with Technical Art and Engineering to support artist needs; Stand up and maintain scalable artist tools; Provide technical support to artists and collect data for tool improvements; Mentor fellow Technical Artists; Build relationships with artists and engineers to identify pain points; Spread knowledge through documentation

Seniority

Senior, hands-on IC

Sourced via greenhouse · Listed on CareerPlan, which tracks 862,000+ jobs from 20+ sources.