Senior Shader Technical Artist
Core
Develop and maintain high-performance shader pipelines and materials for real-time game rendering using Unreal Engine.
Role type
Senior Shader Technical Artist
Builds
Production-ready shader systems, materials, and shading tools for game worlds
Domain
Game Development / Real-time Rendering
Required skills
Unreal Engine shader graph, HLSL/GLSL/CG, PBR shaders, node-based material systems, procedural texturing, performance profiling, pipeline optimization
Preferred skills
Console/PC/mobile platform optimization, Substance Designer/Painter, cross-discipline collaboration
Technologies
Unreal Engine 5, HLSL, GLSL, CG, Substance Designer, Substance Painter, Photoshop
Responsibilities
Craft and optimize shader/master materials using node-based graphs and code; establish artistic and technical shader standards; develop shading validation tools; resolve content pipeline inefficiencies; create documentation and reusable best practices for distributed teams; evaluate workflows to identify technical risks
Seniority
Senior, hands-on IC