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Senior Shader / Texture Artist

Brisbane, Queensland💼 Full-time🗓 2026-10-01 → 2026-10-03

Core

Authoring high-quality PBR and stylized textures, creating scalable shader systems, and optimizing materials for real-time game environments.

Role type

Senior Shader / Texture Artist

Builds

Real-time game environments, terrain, props, and VFX

Domain

Video Games / Real-time Rendering

Required skills

PBR texturing, UV workflows, node-based shader development, master material systems, environment/terrain materials, performance optimization

Preferred skills

Substance Designer/Painter, HLSL, VFX shader creation, texture packing/compression

Technologies

Substance Designer, Substance Painter, Unreal Engine, HLSL

Responsibilities

Author high-quality PBR textures aligned with art direction; Create and maintain shaders and master materials for environments and terrain; Collaborate with technical artists and programmers to develop efficient materials; Optimize textures and shaders for target platforms and memory budgets; Support environmental material systems including RVT-based terrain blending and distance field workflows.

Seniority

Senior, hands-on IC

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