Senior Shader / Texture Artist
Core
Authoring high-quality PBR and stylized textures, creating scalable shader systems, and optimizing materials for real-time game environments.
Role type
Senior Shader / Texture Artist
Builds
Real-time game environments, terrain, props, and VFX
Domain
Video Games / Real-time Rendering
Required skills
PBR texturing, UV workflows, node-based shader development, master material systems, environment/terrain materials, performance optimization
Preferred skills
Substance Designer/Painter, HLSL, VFX shader creation, texture packing/compression
Technologies
Substance Designer, Substance Painter, Unreal Engine, HLSL
Responsibilities
Author high-quality PBR textures aligned with art direction; Create and maintain shaders and master materials for environments and terrain; Collaborate with technical artists and programmers to develop efficient materials; Optimize textures and shaders for target platforms and memory budgets; Support environmental material systems including RVT-based terrain blending and distance field workflows.
Seniority
Senior, hands-on IC