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Senior Creature FX TD

Melbourne, Victoria💼 Full-time🗓 2026-09-17 → 2026-09-29

Core

Creating dynamic simulations for character-based work including clothing, hair, muscle, and skin for film and immersive experiences.

Role type

Senior Creature FX Technical Director

Builds

Simulation rigs and finished assets for creature workflows

Domain

Film / Visual Effects

Required skills

Maya, dynamic simulation (cloth, hair/fur, feathers, skin, muscle), simulation rig creation, shot execution, pipeline and workflow management

Preferred skills

Programming/scripting (Mel, Python, C++), tool and plugin development, modeling and rigging, Maya constraints and deformers, Carbon or other simulation software, Unix/Linux systems

Technologies

Maya, nCloth, Mel, Python, C++, Carbon

Responsibilities

Create simulation rigs for characters and creatures using Maya and proprietary tools; execute shots using simulation rigs and deliver assets to Lighting; liaise with Modeling, Rigging, Animation, and Lighting departments; develop departmental tools and techniques; meet schedules and deadlines; communicate with Production and Leads regarding timelines

Seniority

Senior, hands-on IC

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