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Senior Rigging Artist

Madrid💼 Full-time🗓 2026-03-03 → 2026-09-30

Core

Develop, implement, maintain, and support character and prop deformation rigs for use in Crowds, Layout, and Animation.

Role type

Senior IC rigging artist (character/prop deformation)

Builds

Production-ready deformation rigs for characters and props

Domain

Animation / VFX

Required skills

facial deformation, body rigging, sculpting expressions, procedural rig components, custom tool development, complex rig deformations, broad range of motion support, pipeline troubleshooting, rig system building (body/facial/mechanical), artistic feedback integration, pipeline standards adherence, new technique prototyping, mentoring

Preferred skills

C/C++ development, artistic modeling tools, Spanish language

Technologies

Maya, Python (Qt Interfaces, UX), sculpting tools

Responsibilities

Develop and maintain procedural rig components with a focus on deformation using custom tools; Follow briefs to produce complex production-ready rig deformations; Work with animators to provide a broad range of motion; Support rigs through the pipeline and provide deformation fixes; Build body, facial, and mechanical rig systems for other departments; Troubleshoot and fix rig issues; Collect artistic feedback and fine-tune rig behavior; Prototype and implement new techniques to solve technical character production challenges; Provide support, guidance, and instruction to team members.

Seniority

Senior, hands-on IC

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