Senior Rigging Artist
Core
Develop, implement, maintain, and support character and prop deformation rigs for use in Crowds, Layout, and Animation.
Role type
Senior IC rigging artist (character/prop deformation)
Builds
Production-ready deformation rigs for characters and props
Domain
Animation / VFX
Required skills
facial deformation, body rigging, sculpting expressions, procedural rig components, custom tool development, complex rig deformations, broad range of motion support, pipeline troubleshooting, rig system building (body/facial/mechanical), artistic feedback integration, pipeline standards adherence, new technique prototyping, mentoring
Preferred skills
C/C++ development, artistic modeling tools, Spanish language
Technologies
Maya, Python (Qt Interfaces, UX), sculpting tools
Responsibilities
Develop and maintain procedural rig components with a focus on deformation using custom tools; Follow briefs to produce complex production-ready rig deformations; Work with animators to provide a broad range of motion; Support rigs through the pipeline and provide deformation fixes; Build body, facial, and mechanical rig systems for other departments; Troubleshoot and fix rig issues; Collect artistic feedback and fine-tune rig behavior; Prototype and implement new techniques to solve technical character production challenges; Provide support, guidance, and instruction to team members.
Seniority
Senior, hands-on IC