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Research Scientist Intern - Graphics, ML

Virtual US🌐 Remote💼 Internship💰 $170,598–$170,598🗓 2026-09-30 → 2026-10-01

Core

Conduct cutting-edge research in real-time 3D rendering, machine learning, and highly parallel algorithms to shape next-generation graphics technologies.

Role type

Research Scientist Intern (Graphics, ML)

Builds

Intel's graphics hardware and software products

Domain

Computer Graphics, Machine Learning, High-Performance Computing

Deliverable

research

Required skills

Modern C/C++ and Python programming, Machine learning concepts and frameworks (PyTorch), Advanced graphics techniques (rasterization, ray tracing, physically based rendering, light transport, sampling strategies, acceleration structures, level of detail, shading, appearance modeling, Monte Carlo methods), Graphics APIs (OpenGL, Vulkan, DirectX) and shading languages (GLSL, HLSL), GPGPU programming (CUDA, SYCL, OpenCL)

Preferred skills

Publications in top-tier graphics/cv conferences, Linear algebra and numerical optimization, Image processing and computer vision techniques, Vision transformer models (DINO, CLIP, V-JEPA), Neural rendering applications, GPU architecture understanding, Profiling and debugging tools

Technologies

PyTorch, CUDA, SYCL, OpenCL, OpenGL, Vulkan, DirectX, GLSL, HLSL, DINO, CLIP, V-JEPA

Responsibilities

Collaborate with industry-leading researchers to develop innovative graphics and AI techniques, Contribute to research publications advancing the state of the art in graphics and AI

Seniority

Intern, PhD student level

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