Graphics Software Engineer at Johns Hopkins Applied Physics Laboratory (JHU APL)
Core
Build EO/IR and multispectral rendering software for integrated air and missile defense simulation and analysis.
Role type
Graphics Software Engineer (applied R&D/engineering)
Builds
EO/IR and multispectral rendering software for air and missile defense simulation
Domain
National security / Defense simulation
Deliverable
production ML models | product features
Required skills
C++, GPU programming, low level graphics APIs, shaders, rendering pipelines, 3D geometry, linear algebra, performance-sensitive software development, profiling, optimization, large codebase navigation
Responsibilities
Develop rendering software for defense simulation, optimize performance-sensitive code, work with 3D geometry and linear algebra, integrate with large codebases
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